Updated 2/21/2025: Changed language and provided official patch notes information.
There’s a Marvel Rivals update coming!
Marvel Rivals Season 1.5 has launched! It brings two new heroes, sweeping balance changes, a new map, and more.
Marvel Rivals Season 1.5
Below you can find details regarding the release date, balance changes, and the new heroes. We will update this article with the official patch notes when they are released.
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Marvel Rivals Season 1.5 release date
Marvel Rivals Season 1.5 is set to release on February 21, 2025. We don’t know the exact time yet, but will update as soon as we do.
Marvel Rivals The Thing and Human Torch abilities
Marvel Rivals Human Torch abilities
ABILITY | EFFECT |
Plasma Body | Enter a state of accelerated ascent. |
Pyro-Prison | Connect flame fields to form a fire wall that deals burning damage to enemies. |
Flaming Meteor | Dive towards the ground and stun nearby enemies. |
Blazing Blast | Launch a fireball to create a flame field at the targeted area. |
Supernova (Ultimate) | Unleash shockwaves to deal damage to enemies within range. During skill activation, the flame field will transform into a fire tornado. |
Omega Fire (Team-up) | Storm can consume one of Human Torch’s fire tornadoes into her ultimate to ignite her hurricane. Likewise, Human Torch can turn Storm’s hurricane into a firey hurricane with his ultimate, which will then enlarge and intensify any of his fire tornadoes caught in its path. |
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Marvel Rivals The Thing abilities
ABILITY | EFFECT |
Furious Charge | Continuously charge forward, lifting up enemies in your path, leaving behind a seismic zone that prohibits displacement. |
Battlefield Support | Jump towards teammates and add damage reduction to them and yourself. |
Slam Moment (Ultimate) | Uses tremendous force to knock all enemies in front of you into the air. |
Solid as a Rock (Passive) | Immune to knockback and other displacement effects. |
Team-Up Ability | Wolverine can interact with Hulk or The Thing. Once confirmed by both sides, Hulk or The Thing can raise Wolverine. Press the button to throw him toward the crosshair. |
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Marvel Rivals Season 1.5 patch notes
The official Marvel Rivals Season 1.5 patch are provided below when it comes to character buffs, nerfs, or other changes.
CHARACTER | DETAILS |
Adam Warlock | – Increase the damage of Quantum Magic from 55 to 60. Additionally, the Damage Falloff at 40 meters will be changed from 50 percent to 60 percent. – Increase the healing amount provided by Soul Bond to linked allies from 10/s to 15/s. |
Black Widow | – Increase the magazine capacity of the Red Room Rifle from 8 to 15. – Enhance the slow effect of Electro-Plasma Explosion (Ultimate Ability) on enemies from 80 percent to 55 percent. Additionally, it will apply a 15 percent Vulnerability effect to hit enemies for 4 seconds. |
Captain America | – He will be able to shield himself with Living Legend mid-leap. – Increase Vibranium Energy Saw’s projectile speed from 60m/s to 80m/s, with ricochets ramping up from 100m/s to a supercharged 150m/s. – Reduce the energy cost of Freedom Charge (ultimate ability) from 3100 to 2800. – Enhance Captain America’s combat experience by separating Sentinel Strike from melee attacks. Captain America will be able to use melee attacks while his shield is thrown or during the Team-Up Ability Charged Aegis state to activate the first two hits of Sentinel Strike. Additionally, while airborne, using melee attacks will no longer trigger the Super-Soldier Slam ability. |
Cloak & Dagger | – Increase the energy cost to activate Eternal Bond (Ultimate Ability) from 3400 to 4000. The healing amount of each segment will be increased from 220/s to 250/s, the duration will be reduced from 10s to 8s, and the pause time between segments decrease from 1s to 0.67s. Now, the healing effect from each segment will not stack; when overlapping, only one healing effect is applied. Additionally, camera control is unlocked during the activation of Eternal Bond. – Increase the Vulnerability inflicted on enemies by Terror Cape from 20 percent to 28 percent. |
Doctor Strange | – Base HP reduced from 650 to 600. |
Groot | – Increased Thornlash Wall placement range from 15 meters to 18 meters. |
Hawkeye | – Increase base health from 250 to 275. – Reduce projectile damage of Blast Arrow from 20 to 15, while the spell field damage will be increased from 25 to 32. – Reduce the cooldown time for Crescent Slash from 15s to 12s. – Increase bow draw speed during the duration of Hunter’s Sight (Ultimate Ability) and raise damage multiplier from 1.2 to 1.35. |
Hela | – The Damage Falloff of Nightsword Thorn at 30 meters will be changed from 70 percent to 80 percent. |
Invisible Woman | – Increase the energy cost of Invisible Boundary (ultimate ability) from 4000 to 4300. |
Iron Fist | – Reduce the damage of Jeet Kune Do’s 1st, 2nd, and 5th strikes from 32 to 30, while the 3rd and 4th strikes will deal 15 damage instead of 16. The final, devastating 6th strike has been dialed back from 55 to 50. The cooldown reduction for Dragon’s Defense has been extended from 1s to 1.5s. The damage of each hit from Yat Jee Chung Kuen will take a hit, dropping from 19 to 10 flat damage (including during Living Chi). However, each strike from the Yat Jee Chung Kuen now delivers an extra blow, dealing damage equal to 1.7 percent of the opponent’s maximum health (including during Living Chi). – Increase the additional maximum health granted by Harmony Recovery from 50 to 150. A new decay mechanism for the extra health has also been introduced: one second after the ability ends, the additional health will deplete at a rate of 25 health per second. – Increase the maximum Bonus Health converted from damage blocked during Dragon’s Defense from 150 to 200. – Increase base health from 250 to 300. |
Iron Man | – Increase Unibeam damage from 120/s to 140/s. – Increase Unibeam (Armor Overdrive) damage from 180/s to 190/s. |
Loki | – Increase the energy cost of God of Mischief (ultimate ability) from 3400 to 4000. – Increase Mystical Missile charges from 10 to 12. |
Luna Snow | – Increase the energy cost to activate Fate of Both Worlds (Ultimate Ability) from 4000 to 4500. |
Magik | – Decrease the damage dealt by Demon’s Rage (regular state) from 80/s to 72/s . – Reduce the energy cost of Darkchild (ultimate ability) from 3700 to 3400. |
Magneto | – Increase Iron Volley projectile damage from 35 to 40. – Increase Metallic Curtain’s energy consumption from 50/s to 65/s; Reduce its Maximum Duration from 2s to 1.5s. |
Moon Knight | – Reduced the Hand of Khonshu talons falling speed. – Correct the damage trigger logic for Hand of Khonshu. The previous mechanism that dealt 75 damage when positioned at the center of the spell field has been removed. Increase the damage of each hit from 75 to 150. |
Mister Fantastic | – Increase the spell field radius after landing from Flexible Elongation from 2.5 meters to 5 meters. Additionally, Flexible Elongation will now feature a knockback effect, launching enemies outward within the area upon landing. The recharge time for a single use of Flexible Elongation will be adjusted from 8s to 10s. – Increase the damage of Brainiac Bounce (Ultimate Ability) spell from 50 to 70. Increase the energy cost from 2800 to 3400. Additionally, a new damage decay mechanism has been introduced: spell field damage will begin to decrease starting at 3 meters and will reach a maximum reduction of 50 at 10 meters. |
Scarlet Witch | – Gain an additional 100 Bonus Health upon activating Reality Erasure (Ultimate Ability). After the ability ends or is interrupted, this Bonus Health will decay at a rate of 50/s. |
Spider-Man | – Reduce Web-Cluster energize time from 3s to 2.5s. |
Star-Lord | – Increase Rocket Propulsion’s maximum energy from 1200 to 1800. |
Storm | – The Damage Falloff of Wind Blade at 30 meters will be changed from 70 percent to 60 percent. – Reduce Storm’s damage increase from Thunder during Weather Control from 16 percent to 12 percent. However, the damage increase for allies within range has been increased from 8 percent to 10 percent. – Reduce Storm’s damage increase from Enhanced Thunder during Weather Control from 30 percent to 25 percent. |
Thor | – Remove the shared cooldown time after the duration of Awakening Rune ends. |
Venom | – Adjust the knock back effect of Frenzied Arrival from vertical to inward, with an inward knockback angle of 75 degrees. – Reduce the energy cost of Feast of the Abyss (ultimate ability) from 2800 to 2500. |
That’s everything we currently know about Marvel Rivals Season 1.5. Will you be jumping into Marvel Rivals to check it out? Let us know in the comments!
READ MORE: Leaked Marvel Rivals Human Torch abilities and release date
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