Dungeons and Dragons (D&D) is more than just a game—it’s a collaborative storytelling experience that has captivated players since its creation in 1974 by Gary Gygax and Dave Arneson.
As the most wellknown tabletop role-playing game (RPG), D&D blends imagination, strategy, and a touch of luck to create adventures in fantastical worlds.
How does Dungeons and Dragons work — a guide
If you’ve ever wondered how this iconic game works, here’s a breakdown of its core mechanics, structure, and appeal.
The D&D basics: Players, characters, and the Dungeon Master

At its heart, D&D is a group activity, typically involving 3–6 players. One person takes on the role of the Dungeon Master (DM), while the others become player characters (PCs).
The DM acts as the storyteller and referee, guiding the group through a narrative, describing the world, and controlling non-player characters (NPCs) and monsters.
The players, meanwhile, create and control their own characters—heroes like cunning rogues, powerful wizards, or brave fighters.
Each player character is built using a character sheet, which details their abilities, skills, and traits.
These are determined by choosing a race (like human, elf, or dwarf) and a class (like cleric, barbarian, or sorcerer), then assigning ability scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma).
These choices shape how the character interacts with the world and handles challenges.

The Role of dice
D&D relies heavily on dice to introduce chance into the game. The most iconic is the 20-sided die, or d20, used for most actions.
Other dice—like the 4-sided (d4), 6-sided (d6), 8-sided (d8), 10-sided (d10), and 12-sided (d12)—come into play for things like damage rolls or specific abilities.
When a player wants their character to do something risky (say, swing a sword or pick a lock), the DM decides the difficulty and asks for a roll. The result, combined with the character’s relevant bonuses, determines success or failure.
For example, if a rogue tries to disarm a trap, they roll a d20 and add their Dexterity modifier and proficiency bonus. If the total meets or exceeds the Difficulty Class (DC) set by the DM (say, 15), they succeed. If not, the trap might spring, leading to dramatic consequences.

The game flow: Exploration, interaction, and combat
A typical D&D session unfolds in three main modes:
- Exploration: Players navigate the world, from sprawling forests to haunted dungeons. The DM describes the environment, and players decide how to proceed—whether to search for treasure, avoid traps, or investigate clues.
- Social Interaction: Characters talk to NPCs, like a suspicious tavern keeper or a wise oracle. Players role-play these encounters, persuading, deceiving, or bargaining based on their character’s personality and skills.
- Combat: When blades clash or spells fly, the game shifts to a turn-based structure. Each participant rolls initiative (a d20 plus Dexterity modifier) to determine the order of actions. On their turn, a character can move, attack, cast a spell, or use an item, with dice rolls deciding the outcome. Hit points (HP) track health, and when they drop to zero, a character is knocked out—or worse.
The rules and the books
D&D’s framework is outlined in its core rulebooks: the Player’s Handbook, the Dungeon Master’s Guide, and the Monster Manual.
The Player’s Handbook covers character creation, spells, and basic rules. The Dungeon Master’s Guide offers tools for world-building and storytelling, while the Monster Manual provides stats for creatures like dragons, goblins, and beholders.
The current edition, Dungeons and Dragons 5th Edition (5e), is praised for its accessibility and flexibility, making it a great starting point for newcomers.
That said, the rules are more like guidelines. The DM has the freedom to adapt them, ensuring the game prioritizes fun and creativity over rigid structure.

Storytelling and Imagination
What sets D&D apart is its open-ended nature. There’s no board or pre-set path—everything happens in the “theater of the mind” or with the aid of maps and miniatures.
A campaign might start with a simple quest, like rescuing a villager from bandits, and spiral into an epic saga involving ancient prophecies and world-ending threats—all shaped by the players’ choices.
The DM crafts the overarching plot, but the players’ actions drive the story. A single decision—like sparing an enemy or stealing a cursed artifact—can ripple outward, creating unexpected twists. This collaborative dynamic is why no two D&D games are ever the same.
Getting started with D&D
To play, you’ll need:
- A group willing particiapnts (or try solo D&D!).
- The basic rules (free online from Wizards of the Coast) or the Player’s Handbook.
- Dice (or a digital dice roller).
- A willingness to dive in and have fun.
Many start with a one-shot (a short, self-contained adventure) or a pre-made campaign like Lost Mine of Phandelver. From there, groups often craft their own worlds, letting their imaginations run wild.
READ MORE: How to start playing Dungeons and Dragons in 2025
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