Blizzard unveiled some massive changes coming to Overwatch 2, including an all new perk system.
Overwatch 2 hero perks for tanks
The Overwatch 2 Tank hero perks will allow those wanting to play the role to come up with their own unique builds.
Overwatch 2 Tank hero perks guide
Each hero will have their own minor and major perks, allowing you to unlock a stronger version of your favorite characters.
Below you can find the full list of Overwatch 2 Tank hero perks:
HERO | MINOR PERKS | MAJOR PERKS |
---|---|---|
D.Va![]() | Bunny Stomp: Call Mech’s damage radius is increased by 50 percent. Ejection Suit: Eject grants 75 percent temporary overhealth. | Shield System: Convert 150 health to shields. Defense Matrix restores shields based on 25 percent of its damage absorbed. Heavy Rockets: Micro Missiles are swapped for Heavy Rockets which fire fewer projectiles with increased damage and explosion size. |
Doomfist![]() | One-Two: Hitting an enemy with Rocket Punch reloads all Hand Cannon ammo. Survival of the Fittest: The Best Defense grants 25 overhealth from eliminations and its max overhealth is increased by 50. | Seismic Empowerment: Hitting three of more enemies with Seismic Slam empowers Rocket Punch. Power Matrix: Power Block absorbs projectiles for the first second of its duration. |
Hazard![]() | Off the Top: Violent Leap’s Slash deals 30 percent more damage to enemies above 250 health. Reconstitution: Jagged Wall hits charge Spike Guard with 25 energy, up to 50 extra. | Anarchic Zeal: Spike Guard’s spikes gain 25 percent lifesteal. Deep Leap: Violent Leap’s range is increased by 20 percent. |
Junker Queen![]() | Rending Recall: Recalling Jagged Blade from a stuck target refreshes its wound. Battle Shout: Commanding Shout fully reloads Scatter Gun and increased allied reload speed by 50 percent. | Deep Wounds: Scattergun hits extend your wound durations on those enemies by .25 seconds. Savage Satiation: Carnage’s impact damage gains 100 percent lifesteal. |
Mauga![]() | Kinetic Bandolier: Overrun reloads up to 150 ammo while charging. Two Hearts: While on an objective, Mauga counts as two heroes and regenerates 20 health per second. | FIrewalker: Overrun ignites enemies hit. Combat Fuel: Critical hits grant Mauga two temporary overhealth on Cardiac Overdrive’s next use, up to 100 overhealth. |
Orisa![]() | Heat Dissipator: Primary fire critical hits refund heat. Fleeting Bulwark: Fortify briefly grants an additional 100 overhealth when activated. | Charged Javelin: Hold (RMB) to charge Energy Javelin, increasing its speed and knockback pierces enemies at full power. Protective Barrier: Convert Javelin Spin to instead launch a barrier. |
Ramattra![]() | Void Surge: Void Accelerator periodically releases a burst of six additional projectiles during continuous fire. Prolonged Barrier: Void Barrier’s duration is increased by 25 percent. | Nanite Repair: Ramattra is healed for 50 health per second while within Ravenous Vortex. Vengeful Vortex: While Ravenous Vortex is airborne, use E again to detonate it, dealing 50 damage and pulling enemies downward. |
Reinhardt![]() | Crusader’s Resolve: While using Barrier Field, your passive health regeneration triggers 50 percent sooner. Fiery Uptake: Barrier Field is healed for 100 percent of Fire Strike’s damage dealt. | Shield Slam: While Barrier Field is active, use (LMB) to damage and knockback enemies. Crushing Victory: Charge damage grants temporary overhealth for 50 percent of the damage dealt. |
Roadhog![]() | Scrap Hook: Chain hook hits reload two ammo. Hog Toss: Pig Pen’s throw range is increased by 50 percent. | Invigorate: Take A Breather rapidly increases Roadhog’s movement speed by 30 percent. Hogdrogen Exposure: Take A Breather also heals nearby allies for 50 percent of healing. |
Sigma![]() | Kinetic Cycle: Absorbing projectiles with Kinetic Grasp also reduces Accretion’s cooldown. Massive Impact: Accretion’s knockdown duration increases up to three seconds based on travel distance. | Hyper Strike: Every five direct hits with Hyperspheres, your next successful Quick Melee levitates and knocks away enemies. Levitation: Activate and hold Double Jump briefly to levitate upward. |
Winston![]() | Short Circuit: Tesla Cannon deals 30 percent more damage to deployable objects. Heavy Landing: During Primal Rage, Jump Pack’s damage and area increase by up to 75 percent while airborne. | Chain Lightning: Fully charged Secondary Fire hits bounce up to two additional targets. Revitalizing Barrier: Barrier Projector heals allies within it for 30 health per second. |
Wrecking Ball![]() | Steamroller: Roll impacts deal 100 percent more damage to tanks. Pack Rat: Health Packs heal an additional 100 health. | Hang Time: Piledriver winds up longer, gaining air control and dealing up to 50 percent more damage. Transfer Efficiency: Reactivating Adaptive Shield reduces its cooldown by 1.5 seconds per ally affected and ally health gained is increased by 33 percent. |
Zarya![]() | Jump-ups: Secondary Fire’s self-knockback is increased by 75 percent. Graviton Crush: Graviton Surge deals up to 30 percent of enemy max health as damage over time. | Energy Lance: Particle Cannon’s energy beam pierces enemies while over 50 energy. Spotter: Projected Barrier activates ally health regeneration and increases their movement speed by 15 percent. |
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