There’s a Marvel Rivals update coming!

Marvel Rivals Season 1.5 is set to launch in just a few days and it will bring two new heroes, sweeping balance changes, a new map, and more.

Below you can find details regarding the release date, leaked balance changes, and the new heroes. We will update this article with the official patch notes when they are released.

Marvel Rivals fantastic four
Credit: NetEase
How to fix Marvel Rivals error code 4 quick and easy

Marvel Rivals Season 1.5 release date

Marvel Rivals Season 1.5 is set to release on February 21, 2025. We don’t know the exact time yet, but will update as soon as we do.

Marvel Rivals The Thing and Human Torch abilities

Marvel Rivals Human Torch abilities

ABILITYEFFECT
Plasma BodyEnter a state of accelerated ascent.
Pyro-PrisonConnect flame fields to form a fire wall that deals burning damage to enemies.
Flaming MeteorDive towards the ground and stun nearby enemies.
Blazing BlastLaunch a fireball to create a flame field at the targeted area.
Supernova (Ultimate)Unleash shockwaves to deal damage to enemies within range. During skill activation, the flame field will transform into a fire tornado.
Omega Fire (Team-up)Storm can consume one of Human Torch’s fire tornadoes into her ultimate to ignite her hurricane. Likewise, Human Torch can turn Storm’s hurricane into a firey hurricane with his ultimate, which will then enlarge and intensify any of his fire tornadoes caught in its path.
Marvel Rivals Human Torch abilities
Credit: Marvel Rivals Leaks via X.com/Epic Games

Marvel Rivals The Thing abilities

ABILITYEFFECT
Furious ChargeContinuously charge forward, lifting up enemies in your path, leaving behind a seismic zone that prohibits displacement.
Battlefield SupportJump towards teammates and add damage reduction to them and yourself.
Slam Moment (Ultimate)Uses tremendous force to knock all enemies in front of you into the air.
Solid as a Rock (Passive)Immune to knockback and other displacement effects.
Team-Up AbilityWolverine can interact with Hulk or The Thing. Once confirmed by both sides, Hulk or The Thing can raise Wolverine. Press the button to throw him toward the crosshair.
Marvel Rivals error code 4
Credit: Marvel Rivals

Marvel Rivals Season 1.5 patch notes

The patch notes are provided by X0X0Leak on X and translated from Chinese via ChatGPT (according to the account).

We’ve bolded thing sto make navigating the notes easier.

Dear players:
The second act of Season 1 is coming, and the final battle between the heroes and the Undead Legion is about to begin. At this exciting moment, we have decided to make some improvements to the skill effects of some heroes. It should be noted that starting from Season 2, in addition to adjusting the hero values, we will also make overall adjustments to the teamwork ability. The following are the details of this balance adjustment:

Defender
Venom

Increase the threat after entering the battlefield and reduce the energy required for the ultimate skill;
· After the fanaticism hits, the knockback direction of the enemy is adjusted from vertical knockback to inward knockback, and the inward knockback angle is 75°
· The energy required for the gluttonous feast (ultimate skill) is adjusted from 2800 to 2500;

Captain America
Improve the survivability during continuous combat, optimize the feel when using the vibranium energy shield, and reduce the energy required for the ultimate skill;
· Added the ability to use absolute will for defense during jumping;
· The projectile speed of the vibranium energy shield is increased from 60m/s to 80m/s, and the ejection speed after hitting is increased from 100m/s to 150m/s;
· The energy required for the free call (ultimate skill) is adjusted from 3100 to 2800;
· Optimize Captain America’s combat experience, split the shield slam and melee attack, and now Captain America can use melee attacks in the flying shield state and the linked state to activate the first two attacks of the shield slam; at the same time, when in the suspended state, Captain America’s melee attack will no longer trigger the God of War skill;

Thor
Optimize his feel after using Rune Awakening;
· Remove the public cooldown after the Rune Awakening skill duration ends;

Groot
Increase Groot’s threatening combat range
· The maximum distance of the thorn wall selection point is increased from 15m to 18m;

Magneto
Slightly reduce survivability and slightly increase its offensive ability;
· The projectile damage of the magnetic ball is increased from 35 to 40;
· The energy consumption per second during the duration of the electromagnetic iron curtain is increased from 50 to 65, and the maximum duration is reduced from 2s to 1.5s;

Doctor Strange
Slightly reduce Doctor Strange’s survivability;
· Base HP reduced from 650 to 600;

Duelist
Iron Fist
Improve Lin Lie’s sustained combat capability, provide new functionality for the Sun Punch, and give Lin Lie more battlefield gameplay options;
· Jeet Kune Do’s 1st, 2nd, and 5th attack damage reduced from 32 to 30, 3rd and 4th damage reduced from 16 to 15, and 6th damage reduced from 55 to 50; the cooldown time of each hit to reduce the combo attack increased from 1 second to 1.5 seconds, and the damage of each hit of the Sun Punch decreased from 19 to 10; (including the state of controlling the air and riding the dragon) Each hit of the Sun Punch is added with 1.7% of the opponent’s maximum HP damage; (including the state of controlling the air and riding the dragon)
· The upper limit of the additional HP added by Xinzhai Zuowang is increased from 50 to 150, and the additional HP decay mechanism is added. After 1 second after the skill ends, the additional HP will decay at a rate of 25/second;
· The maximum value of the additional HP converted from the block damage of the combo attack is adjusted from 150 to 200;
· Base health increased from 250 to 300;

Mr. Fantastic
Improve Mr. Fantastic’s ability to harass enemies and increase the threat of the ultimate skill;
The radius of the spell field after landing of Telescopic has been increased from 2.5m to 5m; Telescopic now has a new effect of knocking enemies in the range outward after landing; The single charge recovery time of Telescopic has been increased from 8s to 10s;
· The spell field damage of Intellectual Overwhelm (ultimate skill) has been increased from 50 to 70, and the energy required for release has been increased from 2800 to 3400. Added spell field attenuation: spell field damage will begin to decay at 3m and decay to a maximum of 50 at 10m;

Iron Man
The beam ray damage ability in normal state and armor over-limit state has been improved, so that it can still deal considerable damage without relying on gamma over-limit;
· The damage of beam ray has been increased from 120/s to 140/s;
· The damage of the cluster beam (over-armored) is increased from 180/s to 190/s;

Hawkeye
Increases Hawkeye’s survivability and threat in close combat, and increases the threat of Hawkeye’s ultimate skill;
· Base health increased from 250 to 275;
· Projectile damage of Explosive Arrows decreased from 20 to 15, and spell field damage increased from 25 to 32;
· The skill cooldown time of Half Moon Slash decreased from 15 seconds to 12 seconds;
· During Falcon Vision (ultimate skill), the bow charging speed is accelerated, and the increase multiplier is increased from 1.2 to 1.35;

Storm
Reduces the threat to enemies at a longer distance, reduces the aura’s benefit effect on oneself, and increases the aura’s benefit effect on teammates;
· Wind Blade’s damage attenuation at 30m is reduced from 70% to 60%;
· The proportion of self-inflicted damage in thunderstorm weather is reduced from 16% to 12%; the proportion of teammates within the range is increased from 8% to 10%;
· Strengthen the self-increase damage ratio in thunderstorm weather from 30% to 25%;

Star-Lord
Increase the maximum distance that Star-Lord can move and enhance its mobility;
· The maximum skill energy of Rocket Propulsion is increased from 1200 to 1800;

Scarlet Witch
Increase its survivability when releasing the ultimate skill;
· After activating Reality Erasure (ultimate skill), add 100 extra health points to yourself; after the skill ends or the skill is interrupted, it decays at a rate of 50/s;

Spider-Man
Slightly reduce the cooling time of spider silk shells, reducing Spider-Man’s offensive window period
· The charging time of spider silk shells is reduced from 3s to 2.5s;

Moonlight Knight
Increase the enemy’s reaction time when facing Konsu’s Fist, and optimize the damage logic of Konsu’s Fist;
· Reduce the falling speed of Konsu’s Fist;
· Corrected the damage triggering logic of Khonsu’s Fist, removed the mechanism that originally caused 75 damage when in the center of the spell field, and adjusted it to increase the damage of each Khonsu’s Fist from 75 to 150;

Black Widow
Improved combat capability and increased its threat to the enemy after using the ultimate skill;
· The magazine capacity of the Red Room Rifle increased from 8 to 15;
· The deceleration effect of Focusing Hole (ultimate skill) on the enemy was reduced from 80% to 55%; Focusing Hole added a new effect on the hit enemy
Changes

Magic Swordsman
The bat reduces the damage ability and slightly reduces the energy required to release the ultimate skill;

The basic damage of Magic Sword Slash (normal state) is adjusted from 45 to 40;

The damage caused by Demon Fury (normal state) is adjusted from 80/second to 72/second;

The energy required to release the Son of Darkness (ultimate skill) is adjusted from 3700 to 3400;

Hela

Improve Hela’s suppression ability when facing medium and long-range enemies;

The damage attenuation ratio of Soul Drinker at 30m is increased from 70% to 80%;

Strategist
Adam Warlock

Increase the damage ability and slightly increase the healing ability after opening Soul Symbiosis;

The damage of Quantum Magic is increased from 55 to 60; the damage attenuation at 40m is increased from 50% to 60%;

The amount of healing provided by Soul Symbiosis to the linked hero is increased from 10/s to 15/s;

Cloak and Dagger

Increase the survivability during the release of the ultimate skill and reduce the release of the ultimate skill. The frequency of ultimate skills, the duration of ultimate skills and the strength of ultimate skills; the threat of cloak state to the enemy is increased;

The energy required to release Light and Shadow (ultimate skill) is increased from 3400 to 4000; the duration of a single segment of Light and Shadow is reduced from 10s to 8s, and the pause time between each segment is reduced from 1s to 0.67s. The healing effect of the segment is no longer superimposed, and only one segment of healing effect is effective when multiple segments are covered; unlock the camera control during the release of Light and Shadow. The vulnerability ratio caused by the fear cloak to the enemy is increased from 20% to 28%;

Ice Moon Flower Snow

Reduce the frequency of releasing ultimate skills; The energy required to release Symphony of Fate (ultimate skill) is increased from 4000 to 4500;

Loki

Reduce the frequency of releasing ultimate skills and slightly increase endurance; The energy required to release God of Trickery (ultimate skill) is increased from 3400 to 4000; The number of magazines of Fate’s Blessing is increased from 10 to 12 ;

Mantis

Slightly reduce the survivability during the ultimate skill; The upper limit of the additional health provided by Soul Resonance is adjusted from 100 to 7 5

Invisible Woman

Reduce the frequency of releasing the ultimate skill; The energy required to release Invisible (ultimate skill) is increased from 4000 to 4300;

Link Combination

Gamma Charge
Reduce the damage ability of Gamma Overrun and reduce the benefit of Hulk from Link Core

The damage of Cluster Ray (Gamma Overrun) is reduced from 220/s to 20 S/0

The health bonus provided by Link Core to Hulk is reduced from 150 to 100;

Time Teleport

Further improve the sustained combat capability of Black Panther and Psylocke;

The retracing time of Psylocke is reduced from 5s to 3s; the ratio of blue armor conversion based on lost health is increased from 0.5 to 0.8;

The retracing time of Wakanda Hitchhiking is reduced from 5s to 3s; based on The ratio of lost HP converted to blue armor increased from 0.5 to 0.8;

Power of Light

Improve the survivability of Moon Knight after releasing the combo skill; New effect of Moon Watching: Provide 2 5/second healing effect to Moon Knight within the range;

Symbiote Bond

Enhance the survivability provided by the Repulse Suit for Penny Parker and Spider-Man;

The duration of Spider-Man’s Repulse Suit is reduced from 4s to 1s, the effect of 50% damage reduction is removed, and the invincibility effect during the duration is added;

The duration of Penny Parker’s Repulse Suit is reduced from 4s to 2s, the effect of 50% damage reduction is removed, and the invincibility effect during the duration is added;

Ice and Snow

Improve the skill effect of the Ice, Moon, Flower and Snow combo skill;

The healing amount of the South Wind Returning Cold is increased from 50 to 75, and the enemy’s speed reduction ratio is increased from 20% to 30%.

That’s everything we currently know about Marvel Rivals Season 1.5. Will you be jumping into Marvel Rivals to check it out? Let us know in the comments!

READ MORE: Leaked Marvel Rivals Human Torch abilities and release date

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